StarCraft AI Competition Report
نویسندگان
چکیده
منابع مشابه
STARDATA: A StarCraft AI Research Dataset
We release a dataset of 65646 StarCraft replays that contains 1535 million frames and 496 million player actions. We provide full game state data along with the original replays that can be viewed in StarCraft. The game state data was recorded every 3 frames which ensures suitability for a wide variety of machine learning tasks such as strategy classification, inverse reinforcement learning, im...
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متن کاملAn Improved Dataset and Extraction Process for Starcraft AI
In order to experiment with machine learning and data mining techniques in the domain of Real-Time Strategy games such as StarCraft, a dataset is required that captures the complex detail of the interactions taking place between the players and the game. This paper describes a new extraction process by which game data is extracted both directly from game log (replay) files, and indirectly throu...
متن کاملThe Current State of StarCraft AI Competitions and Bots
Real-Time Strategy (RTS) games have become an increasingly popular test-bed for modern artificial intelligence techniques. With this rise in popularity has come the creation of several annual competitions, in which AI agents (bots) play the full game of StarCraft: Broodwar by Blizzard Entertainment. The three major annual StarCraft AI Competitions are the Student StarCraft AI Tournament (SSCAIT...
متن کاملBehavior Learning-Based Testing of Starcraft Competition Entries
In this paper, we apply the idea of testing games by learning interactions with them that cause unwanted behavior of the game to test the competition entries for some of the scenarios of the 2010 StarCraft AI competition. By extending the previously published macro action concept to include macro action sequences for individual game units, by adjusting the concept to the realtime requirements o...
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ژورنال
عنوان ژورنال: AI Magazine
سال: 2016
ISSN: 2371-9621,0738-4602
DOI: 10.1609/aimag.v37i2.2657